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A Pillow loader for .ftc and .ftu files (FTEX)
Jerome Leclanche <jerome@leclan.ch>

The contents of this file are hereby released in the public domain (CC0)
Full text of the CC0 license:
  https://creativecommons.org/publicdomain/zero/1.0/

Independence War 2: Edge Of Chaos - Texture File Format - 16 October 2001

The textures used for 3D objects in Independence War 2: Edge Of Chaos are in a
packed custom format called FTEX. This file format uses file extensions FTC and FTU.
* FTC files are compressed textures (using standard texture compression).
* FTU files are not compressed.
Texture File Format
The FTC and FTU texture files both use the same format, called. This
has the following structure:
{header}
{format_directory}
{data}
Where:
{header} = { u32:magic, u32:version, u32:width, u32:height, u32:mipmap_count, u32:format_count }

* The "magic" number is "FTEX".
* "width" and "height" are the dimensions of the texture.
* "mipmap_count" is the number of mipmaps in the texture.
* "format_count" is the number of texture formats (different versions of the same texture) in this file.

{format_directory} = format_count * { u32:format, u32:where }

The format value is 0 for DXT1 compressed textures and 1 for 24-bit RGB uncompressed textures.
The texture data for a format starts at the position "where" in the file.

Each set of texture data in the file has the following structure:
{data} = format_count * { u32:mipmap_size, mipmap_size * { u8 } }
* "mipmap_size" is the number of bytes in that mip level. For compressed textures this is the
size of the texture data compressed with DXT1. For 24 bit uncompressed textures, this is 3 * width * height.
Following this are the image bytes for that mipmap level.

Note: All data is stored in little-Endian (Intel) byte order.
i˙˙˙˙N(   t   BytesIO(   t   Imaget	   ImageFilet   FTEXi    i   t   FtexImageFilec           B   s&   e  Z d  Z d Z d   Z d   Z RS(   R   s   Texture File Format (IW2:EOC)c   	      C   s  t  j d |  j j d   } t  j d |  j j d   } t  j d |  j j d   |  _ t  j d |  j j d   \ } } d |  _ | d k s t  t  j d |  j j d   \ } } |  j j |  t  j d |  j j d   \ } |  j j |  } | t k r:d |  _ d	 d |  j d
 d f g |  _	 n> | t
 k rhd d |  j d
 d f g |  _	 n t d |   |  j j   t |  |  _ d  S(   Ns   <Ii   s   <is   <2ii   t   RGBi   t   RGBAt   bcni    t   raws&   Invalid texture compression format: %r(   i    i    (   i    i    (   R   i    i   (   t   structt   unpackt   fpt   readt   sizet   modet   AssertionErrort   seekt   FORMAT_DXT1t   tilet   FORMAT_UNCOMPRESSEDt
   ValueErrort   closeR    (	   t   selft   magict   versiont   mipmap_countt   format_countt   formatt   wheret   mipmap_sizet   data(    (    s5   /tmp/pip-unpacked-wheel-ivxKtu/PIL/FtexImagePlugin.pyt   _open9   s$    !$	$!	""c         C   s   d  S(   N(    (   R   t   pos(    (    s5   /tmp/pip-unpacked-wheel-ivxKtu/PIL/FtexImagePlugin.pyt	   load_seekU   s    (   t   __name__t
   __module__R   t   format_descriptionR   R!   (    (    (    s5   /tmp/pip-unpacked-wheel-ivxKtu/PIL/FtexImagePlugin.pyR   5   s   	c         C   s   |  d  t  k S(   Ni   (   t   MAGIC(   t   prefix(    (    s5   /tmp/pip-unpacked-wheel-ivxKtu/PIL/FtexImagePlugin.pyt	   _validateY   s    s   .ftcs   .ftu(   t   __doc__R	   t   ioR    t   PILR   R   R%   R   R   R   R'   t   register_openR   t   register_extension(    (    (    s5   /tmp/pip-unpacked-wheel-ivxKtu/PIL/FtexImagePlugin.pyt   <module>)   s   $	